(Other than being softcover, the copy of Thaumatology I got that way is great). GURPS Supers and/or GURPS Psionics are more appropriate if you want the powers themselves in a usable fashion.Ī handful of their options are now available for softcover prints from Amazon ( ) and hopefully they'll offer more. GURPS Powers is NOT very interesting unless you specifically want to tinker with "building" powers from the base modifiers.I've heard a lot of recommendations for "How to be a GURPS GM" - I haven't read my copy yet, so I can't say it myself, but I've never seen anyone speak against it. SJG GURPS 1ST-3RD Ed Blank Character Sheets (2nd) VG - 11.16.My whole group relies on it, and anecdotally Id say most D&D players I. For a crunchy, tactical, numbers-heavy game like 4e, its a real boon. It automates a lot of things that frankly would otherwise be a pain in the ass, like creating power cards and calculating 99.9 of whats on your character sheet.
Gurps 3rd edition character sheet j scott pittman full#
GURPS Screampunk (3rd edition) is a tiny little book (32 pages, IIRC) that is packed full of genre info for gothic horror (e.g. If you play D&D 4e, theres a decent chance you use WotCs D&D Insider Character Builder.I also am only familiar with the 3rd edition version, don't really know what 4th did. If you wanted Eclipse Phase in GURPS, this would be the place to go. GURPS Transhuman Space is a great setting for hard(ish) sci fi.But if you're interested in any OTHER magic system, GURPS Thaumatology is excellent, with multiple systems and tips on tweaking them to your desires. If you're using the basic spell-as-skill-with-skill-tree system, it adds a lot of useful spells. GURPS Space is very solid, and flexible to many game types (space opera, hard sci-fi) and transportation types (warp drive, jump drive, etc).While GURPS decided to make the Infinite Worlds setting their "default" (because it supports a crazy level of genre mixing), I found the Timepiece/Stopwatch setting to be far more interesting. GURPS Time Travel is fantastic, and I say that as a time travel nerd.Very few mechanics changed between 3rd and 4th, and much of the genre books are concepts/setting than specific rules, so the 3rd edition books are still great if no 4th version exists.
3rd Edition GURPS had a MUCH larger library, and the books were often so good that they were recommended even for people NOT playing GURPS. You retain access to re-download previously purchased PDFs, it warns you if you're buying a product you've already bought (but lets you), and is generally a nice interface, retro look or not.Ĭan't help you with the firearms - I have no doubt there is a book for it, but wouldn't know which one.Īs far as recommendations go - it depends on what genres you are playing. It is both legitimate and regularly updated.